The Music of Final Fantasy VI – Act V: Many Endings

By Michael W. Harris

The last scene of the end credits
The last scene of the end credits

Kefka is defeated. The tower begins to crumble around your party. But the player’s part in the game is over and there is nothing to do but set aside your controller and enjoy the game’s twenty-plus minute ending sequence.

While I don’t have the frame of reference to compare Final Fantasy VI’s ending to other video games (I have beat shockingly few games), I can say that it has always struck me for its length and depth. It starts by taking the player through short vignettes that help up wrap up every playable character’s story line as they escape the final dungeon, and it does so while the soundtrack plays each character’s theme for a final time. It is like a last good bye to old friends. Continue reading “The Music of Final Fantasy VI – Act V: Many Endings”

The Music of Final Fantasy VI – Act IV: “Dancing Mad” and the Insanity of Kefka

By Michael W. Harris

Every great tragedy or drama or opera needs a great villain, and boy does Final Fantasy VI deliver. It is almost a given that on any list of greatest video game villains that FFVI’s Kefka will make an appearance somewhere.

Part of what makes Kefka such a great antagonist is that he doesn’t actually start out as the main villain. Initially he is the evil second in command of the empire, but is secondary to the actual Emperor. He is the Vader to Gestahl’s Palpatine. However, all that changes when Kefka steals the power of the espers, becomes a god-like being and essentially brings about the apocalypse. It is the amazing mid-game shift where not only do you have a completely new world map to navigate, but the villain actually wins. Continue reading “The Music of Final Fantasy VI – Act IV: “Dancing Mad” and the Insanity of Kefka”

The Music of Final Fantasy VI – Act III: Maria and Draco

By Michael W. Harris

Celes' Aria
Celes’ Aria

“Oh my hero, so far away now.
Will I ever see your smile?
Love goes away, like night into day.
It’s just a fading dream.”

That is how Celes’ famous aria, the “Aria di Mezzo Carattere,” begins in Ted Woolsey’s translation for the original American version of Final Fantasy VI. And it will always be how I remember the lyrics.

It is hard to overestimate just how powerful this scene was for me as a fourteen-year-old music nerd. I had been playing musical instruments since I was in either Kindergarten or first grade (hard to remember exactly when I started), and by the time FFVI rolled around I had already learned piano, clarinet, and bassoon. I listened to classical music because I honestly loved it, and had been in love with film music for as long as I could remember. Continue reading “The Music of Final Fantasy VI – Act III: Maria and Draco”

The Music of Final Fantasy VI – Act II: The Opening Sequence

By Michael W. Harris

Opening Screen
Opening Screen

As soon as you insert the Final Fantasy VI cartridge and turn on the Super Nintendo, you immediately see that this game is different. While many games with have some logos and then give you an option screen, FFVI instead blasts you with dramatic organ chords as the game logo comes on screen, the letters are colored with fire set against a stormy sky. From there, there are some narrative screens giving the background of the world, followed by the game’s first scene. After that you have something that is rarely seen in video games: opening credits. But these credits also play over the journey of the three characters just introduced to the city of Narshe, where the game proper begins. All of this plays BEFORE the player see the actual first option screen (new game, save game, etc). You are plunged into the game world first, and if the player doesn’t press a button, in theory this sequence could play on an infinite loop. Continue reading “The Music of Final Fantasy VI – Act II: The Opening Sequence”

The Music of Final Fantasy VI – Act I: The Importance of Music in FFVI

By Michael W. Harris

My small-ish collection of Final Fantasy music discs. I have a few other releases in digital only format.
My small-ish collection of Final Fantasy music discs. I have a few other releases in digital only format.

There are a few recurring things that appear in (almost) every Final Fantasy game: chocobos, some character named Cid (usually a non-playable character), and Nobuo Uematsu’s “Prelude” theme. In some ways, these, and a few other, elements are the only thing that tie the series together—at least until SquareEnix decided to start doing spin-offs and entire “series” based upon games in the core series. The Final Fantasy series isn’t an on-going story, rather it is an anthology series, and as such features more thematic ties than on-going character stories. Continue reading “The Music of Final Fantasy VI – Act I: The Importance of Music in FFVI”

The Music of Final Fantasy VI: Prelude – A Brief History of Me and Final Fantasy

By Michael W. Harris

I first heard about Final Fantasy VI (or III was it was called back then, and for the sake of my sanity, I will just call it VI in this post and the ones that follow) in an issue of Nintendo Power. I’m not sure of the date, but it was probably back in 1994, when the game was first released. I, of course, was already aware of the series, but was by no means a die-hard player. I had already played the first two Final Fantasy Legend games for Game Boy when they were released (though never actually beat them) along with Final Fantasy Adventure (which I did beat), and I remember having played the original game on NES before I sold the system to buy a Super Nintendo. However, my RPG roots actually lie in a different franchise. Dragon Warrior (or as it is now known in US by its original Japanese name: Dragon Quest). Continue reading “The Music of Final Fantasy VI: Prelude – A Brief History of Me and Final Fantasy”

Device Consolidation, Technology Ecosystems, and the Internet of Things: Thoughts after Watching “Steve Jobs”

By Michael W. Harris

jobs_posterI first saw Danny Boyle’s biopic Steve Jobs during its rather lackluster theatrical run in late 2016, but I just re-watched the film last night and would like to work through a few things in this forum.

To me, there are two big things to take away about Steve Jobs as portrayed in the film (I make no claims as to the accuracy of that portrayal): 1) Jobs was a difficult person to be around. Unwaveringly sure about his vision, refusing to admit mistakes, and uncompromising with his ideas. 2) His vision of the future of computers and technology (his belief in end-to-end control and the closed system) was, in the end, right.

In short, he was high maintenance to deal with but he was also correct in what he wanted, just a bit ahead of the curve. To quote The Dude from The Big Lebowski: “You’re not wrong, Walter, you’re just an asshole!” Continue reading “Device Consolidation, Technology Ecosystems, and the Internet of Things: Thoughts after Watching “Steve Jobs””

From Kurosawa to Evangelion: Ma –or– Leaving Space for Thought

By Michael W. Harris

Author’s Note: This is probably, by far, the longest post I have written for this blog. There is a lot to discuss so please, just stick with me. It will be worth it, I promise! For those who make it through, there is a special treat waiting for you at the end. Also, see the end of the post for a disclaimer about the videos (or lack thereof in one case) in this post

Part I: By Way of Beginnings

It has been a while since I turned my critical lens on Japanese cinema and culture in this humble blog space, so let’s dive back into the realm that constituted so much of my dissertation research.

At the recent 2016 edition of Music and the Moving Image, I was chatting with a good friend about future projects we might collaborate on. As is want to happen when two Japanese film music scholars talk, the subject of Kurosawa’s use of sound bubbled to the surface and I remembered two scenes from his early post-war films (No Regrets for our Youth and One Wonderful Sunday) that had always intrigued me. While these films are not all that highly regarded in the Kurosawa oeuvre, I do find many aspects of their treatment of music and sound (both on- and off-screen) interesting, and I mentioned these two specific scenes to my friend as ones that she might want to take a look at.

Fast forward a few days and a notion pops into my head: not only is Kurosawa probably playing with the Japanese aesthetic principle of ma (literally meaning “space” or “the space between”), but also by looking at these Kurosawa scenes through the lens of ma we might give ourselves a new way of looking at two rather infamous scenes from the 1995-96 anime Neon Genesis Evangelion. Scenes that are infamous for their lack of movement and are usually pointed to as examples of the production’s rather constrained animation budget.

So with that in mind, let’s dissect the concept of ma, watch some Kurosawa, and then talk some Evangelion. Continue reading “From Kurosawa to Evangelion: Ma –or– Leaving Space for Thought”